Tom Clancy’s Rainbow Six Siege is an online tactical shooter video game developed by Ubisoft Montreal and published by Ubisoft in 2015. The game puts heavy emphasis on environmental destruction and cooperation between players. Each player assumes control of an attacker or a defender in different gameplay modes, such as rescuing a hostage, defusing a bomb, and taking control of an objective within a room. So, a new update arrived named Y9S1.1 a while ago. Check out the Rainbow Six Siege Y9S3.2 update patch notes down below.
Rainbow Six Siege Y9S3.2 Update Patch Notes
Y9S3.2 PATCH SIZE
Find the download sizes for each platform below.
- Ubisoft Connect: 943.3MB
- Steam: 556MB
- Xbox One: 2.66GB
- Xbox Series X: 2.85GB
- PlayStation®4: 3.347GB
- PlayStation®5: 985MB
BUG FIXES
GAMEPLAY
FIXED – Jackal loses visibility when Motion Blur is turned off if he takes damage while Eyenox Model III is active.
FIXED – Hitting Maestro’s Evil Eye with a melee attack corrupts the texture.
FIXED – PCX-33 assault rifle has no rumble effect during a full reload when Controller Vibration options are turned on.
FIXED – The reticle of the Reflex C sight isn’t centered on the SPAS-15 shotgun.
FIXED – Shield Operators are unavailable in the Weapon Roulette arcade.
FIXED – Deploying Kapkan’s Entry Denial Device on any doorway or window displays a second deploy prompt during the animation.
FIXED – The End of Round replay shows the player who downed the last Operator of a team instead of the player who killed them.
FIXED – The Equip button is missing when viewing an owned item in fullscreen from the Pack Highlights section.
LEVEL DESIGN
FIXED – Placeholder texture is present on the cans located on top of the vending machine in 1F Service Stairs of the Consulate map.
FIXED – Player can vault onto the crate stack in EXT Generator on the Nighthaven map and drop the defuser into an unreachable area.
OPERATORS
FIXED – The equipped primary weapon of some Operators float behind them when previewing their default Victory Celebration in fullscreen.
FIXED – Skopós’s V10-Pantheon Shells will place its shield behind itself if it switches into an idle state in a doorway with a lot of assets.
FIXED – Skopós’s V10-Pantheon Shells doesn’t have a death animation in the Kill Cam or End of Round replay.
FIXED – Corrupted model and texture of Skopós’s V10-Pantheon Shells in the End of Round replay for the last-killed Attacker.
FIXED – When swapping Skopós’s V10-Pantheon Shells, the arrows in the fantasy HUD point the wrong way and the swap doesn’t occur.
FIXED – The shield of Skopós’s V10-Pantheon Shells reattaches to the other side of the door frame after swapping Shells in the middle of a double door.
FIXED – Skopós’s V10-Pantheon Shells will sometimes spawn without its shield.
USER EXPERIENCE
FIXED – Sometimes the player will get stuck in a loading screen if they launch the Shooting Range from the Operator section during matchmaking.
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